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var MyLayer = cc.Layer.extend({ ctor: function () { this._super(); var tit = new cc.LabelTTF("动画转场特效", "", 60); tit.setPosition(240, 300); this.addChild(tit); tit.setTag(1); var clickItem = new cc.MenuItemFont("添加文字", this.clickCallback, this); var btnnormal = new cc.Sprite(res.btn_a_png); var btnselect = new cc.Sprite(res.btn_b_png); var btndisable = new cc.Sprite(res.btn_a_png); var itemstart = new cc.MenuItemSprite(btnnormal, btnselect,btndisable,this.startScene, this); itemstart.setPosition(clickItem.getPositionX(), clickItem.getPositionY() - clickItem.height / 2 - 50); var itemhelp = new cc.MenuItemFont("帮助", this.helpScene, this); itemhelp.setPosition(itemstart.getPositionX(), itemstart.getPositionY() - itemstart.height / 2 - 50); var menu = new cc.Menu(itemstart, itemhelp, clickItem); this.addChild(menu); }, startScene: function () { cc.director.runScene(getRandomTrasition(3, new HelloWorldScene())); }, helpScene: function () { cc.director.runScene(getRandomTrasition(3, new HelpScene())); }, clickCallback: function () { var test = new cc.LabelTTF("添加的文字", "", 50); var tit = this.getChildByTag(1); test.setPosition(tit.getPositionX(), tit.getPositionY() + 100); this.addChild(test); } });
var MyScene = cc.Scene.extend({ ctor: function () { this._super(); var m1 = new MyLayer(); this.addChild(m1); } }); var HelloWorldLayer = cc.Layer.extend({ sprite: null, ctor: function () { this._super(); var size = cc.winSize; var helloLabel = new cc.LabelTTF("Hello World", "Arial", 38); helloLabel.x = size.width / 2; helloLabel.y = size.height / 2 + 200; this.addChild(helloLabel, 5); this.sprite = new cc.Sprite(res.HelloWorld_png); this.sprite.attr({ x: size.width / 2, y: size.height / 2 }); this.addChild(this.sprite, 0); var backItem = new cc.MenuItemFont("返回主界面", this.backCallback, this); var menu = new cc.Menu(backItem); this.addChild(menu); return true; }, backCallback: function () { cc.director.runScene(getRandomTrasition(3, new MyScene())); } }); var HelloWorldScene = cc.Scene.extend({ onEnter: function () { this._super(); var layer = new HelloWorldLayer(); this.addChild(layer); } }); var HelpLayer = cc.Layer.extend({ ctor: function () { this._super(); var size = cc.winSize; var text = new cc.LabelTTF("游戏帮助场景", "", 100); text.setPosition(size.width / 2, size.height / 2); this.addChild(text); var backItem = new cc.MenuItemFont("返回主界面", this.backCallback, this); backItem.setPosition(size.width / 2, text.getPositionY() - text.height / 2); var menu = new cc.Menu(backItem); menu.setPosition(0, 0); this.addChild(menu); console.log(menu.getAnchorPoint().x, ",", menu.getAnchorPoint().y); console.log(menu.getPosition().x, ",", menu.getPosition().y); return true; }, backCallback: function () { cc.director.runScene(getRandomTrasition(3, new MyScene())); } });
var HelpScene = cc.Scene.extend({ ctor: function () { this._super(); var helpLayer = new HelpLayer(); this.addChild(helpLayer); return true; } });
var getRandomTrasition = function (t, s) { var index = Math.round(Math.random() * 36); return arr[index](t, s); }
var arr = []; arr.push(function (t, s) { return new cc.TransitionJumpZoom(t, s); }); arr.push(function (t, s) { return new cc.TransitionFade(t, s); });
arr.push(function (t, s) { return new cc.TransitionFade(t, s, cc.color(255, 255, 255)); });
arr.push(function (t, s) { return new cc.TransitionFlipX(t, s, cc.TRANSITION_ORIENTATION_LEFT_OVER); });
arr.push(function (t, s) { return new cc.TransitionFlipX(t, s, cc.TRANSITION_ORIENTATION_RIGHT_OVER); });
arr.push(function (t, s) { return new cc.TransitionFlipY(t, s, cc.TRANSITION_ORIENTATION_UP_OVER); });
arr.push(function (t, s) { return new cc.TransitionFlipY(t, s, cc.TRANSITION_ORIENTATION_DOWN_OVER); });
arr.push(function (t, s) { return new cc.TransitionFlipAngular(t, s, cc.TRANSITION_ORIENTATION_LEFT_OVER); });
arr.push(function (t, s) { return new cc.TransitionFlipAngular(t, s, cc.TRANSITION_ORIENTATION_RIGHT_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipX(t, s, cc.TRANSITION_ORIENTATION_LEFT_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipX(t, s, cc.TRANSITION_ORIENTATION_RIGHT_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipY(t, s, cc.TRANSITION_ORIENTATION_UP_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipY(t, s, cc.TRANSITION_ORIENTATION_DOWN_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipAngular(t, s, cc.TRANSITION_ORIENTATION_LEFT_OVER); });
arr.push(function (t, s) { return new cc.TransitionZoomFlipAngular(t, s, cc.TRANSITION_ORIENTATION_RIGHT_OVER); });
arr.push(function (t, s) { return new cc.TransitionShrinkGrow(t, s); });
arr.push(function (t, s) { return new cc.TransitionRotoZoom(t, s); });
arr.push(function (t, s) { return new cc.TransitionMoveInL(t, s); });
arr.push(function (t, s) { return new cc.TransitionMoveInR(t, s); });
arr.push(function (t, s) { return new cc.TransitionMoveInT(t, s); });
arr.push(function (t, s) { return new cc.TransitionMoveInB(t, s); });
arr.push(function (t, s) { return new cc.TransitionSlideInL(t, s); });
arr.push(function (t, s) { return new cc.TransitionSlideInR(t, s); });
arr.push(function (t, s) { return new cc.TransitionSlideInT(t, s); });
arr.push(function (t, s) { return new cc.TransitionSlideInB(t, s); });
arr.push(function (t, s) { return new cc.TransitionCrossFade(t, s); });
arr.push(function (t, s) { return new cc.TransitionProgressRadialCCW(t, s); });
arr.push(function (t, s) { return new cc.TransitionProgressRadialCW(t, s); });
arr.push(function (t, s) { director.setDepthTest(true); return new cc.TransitionPageTurn(t, s, false); });
arr.push(function (t, s) { director.setDepthTest(true); return new cc.TransitionPageTurn(t, s, true); });
arr.push(function (t, s) { return new cc.TransitionFadeTR(t, s); });
arr.push(function (t, s) { return new cc.TransitionFadeBL(t, s); });
arr.push(function (t, s) { return new cc.TransitionFadeUp(t, s); });
arr.push(function (t, s) { return new cc.TransitionFadeDown(t, s); });
arr.push(function (t, s) { return new cc.TransitionTurnOffTiles(t, s); });
arr.push(function (t, s) { return new cc.TransitionSplitRows(t, s); });
arr.push(function (t, s) { return new cc.TransitionSplitCols(t, s); });
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